![]() ![]() ![]() Each voyage is sort of like deliberately filling up the board in Tetris, risking a game-over only to clear multiple lines in one fell swoop when you drop your catch off at the market. This touch of spatial puzzling lends Dredge's fishing expeditions their difficulty curve as much as the threats that roam the game's 19th century archipelago by night. ![]() Chunkier hauls like sharks form awkward, rectilinear Christmas trees of fins and jaws: cramming in more than one is always a challenge, but perhaps if you reshuffle your mackerels a bit, you'll magically make room. Smaller critters like the snailfish (which doesn't in fact implode here, despite the description) fill a couple of squares, and are easily plugged into gaps between your ship's engine or headlamps and the hull. It's a bloodless short-cutting of real-world commercial fish processing, where creatures are hacked up into tradeable morsels on the deck before they've even finished suffocating. ![]() In Dredge's case, they acquire right angles, each lush 2D fish illustration the core of a clump of blocks, which must be slotted into a cargo hold represented as an expandable grid.
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